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Weapon Calls

Enchanted Or Blessed


This call effects almost any target be they ghostly armoured, are an automaton or one of the many undead.

ENCHANTED/BLESSED weapons do through damage automatically and ignore armour.
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Through or Cleave

This attack ignores armour either through the skillfull targeting of unarmoured locations or the brute force of a heavy object.

THROUGH attacks must strike locations not covered by metal armour.

Whilst CLEAVE attacks must be heavy roleplayed attacks with exaggerated movements designed to convey the image of heavy blows (whilst still being pulled and not actually striking with undue force).
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Crush

Like CLEAVE, this attack consists of heavy roleplayed blows with a large or two handed weapon.

CRUSH attacks destroy all armour and shields on contact.

If a CRUSH attack hits an apponent with no levels of armour remaing that location drops to 0 hit points.
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Venom or Poison

This is a normal attack that delivers additional damage over a period of time.

The usual time frame is one health level every 5 minutes.

This can vary however and the Referee will inform you of any such changes.

You should tell the party ref that you have suffered a POISON/VENOM attack at the end of the encounter.
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Fatal

This is the most deadly attack in the game. Any location struck by this call drops to 0 hits.
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Subdual

Any location struck by SUBDUAL takes damage as normal except the damage regenerates at the rate of one level per five minutes. Characters with the Physician skill can increase this time to one minute.

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